[Author]
Author = Casual Gamer
[Description]
Description = 011 Fly Like A Bird - Made By Casual Gamer
[Objectives]
Objectivescount = 30

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -71.11517
Objectives[0]positionY = 3742.112
Objectives[0]positionZ = 31.20622
Objectives[0]Heading = 30.50847
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Default
Objectives[0]SetWeather = ThunderStorm
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 359
Objectives[0]Weapon0 = FlareGun
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
Objectives[0]Weapon33 = CombatMGMk2
Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
Objectives[0]Weapon36 = CombatMGMk2
Objectives[0]Weapon37 = CombatMGMk2
Objectives[0]Weapon38 = CombatMGMk2
Objectives[0]Weapon39 = CombatMGMk2
Objectives[0]Weapon40 = CombatMGMk2
Objectives[0]Weapon41 = CombatMGMk2
Objectives[0]Weapon42 = CombatMGMk2
Objectives[0]Weapon43 = CombatMGMk2
Objectives[0]Weapon44 = CombatMGMk2
Objectives[0]Weapon45 = CombatMGMk2
Objectives[0]Weapon46 = CombatMGMk2
Objectives[0]Weapon47 = CombatMGMk2
Objectives[0]Weapon48 = CombatMGMk2
Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
Objectives[0]Weapon51 = CombatMGMk2
Objectives[0]Weapon52 = CombatMGMk2
Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
Objectives[0]Weapon62 = CombatMGMk2
Objectives[0]Weapon63 = CombatMGMk2
Objectives[0]Weapon64 = CombatMGMk2
Objectives[0]Weapon65 = CombatMGMk2
Objectives[0]Weapon66 = CombatMGMk2
Objectives[0]Weapon67 = CombatMGMk2
Objectives[0]Weapon68 = CombatMGMk2
Objectives[0]Weapon69 = CombatMGMk2
Objectives[0]Weapon70 = CombatMGMk2
Objectives[0]Weapon71 = CombatMGMk2
Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
Objectives[0]Weapon74 = CombatMGMk2
Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
Objectives[0]Weapon136 = CombatMGMk2
Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
Objectives[0]Weapon139 = CombatMGMk2
Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
Objectives[0]Weapon164 = CombatMGMk2
Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
Objectives[0]Weapon243 = CombatMGMk2
Objectives[0]Weapon244 = CombatMGMk2
Objectives[0]Weapon245 = CombatMGMk2
Objectives[0]Weapon246 = CombatMGMk2
Objectives[0]Weapon247 = CombatMGMk2
Objectives[0]Weapon248 = CombatMGMk2
Objectives[0]Weapon249 = CombatMGMk2
Objectives[0]Weapon250 = CombatMGMk2
Objectives[0]Weapon251 = CombatMGMk2
Objectives[0]Weapon252 = CombatMGMk2
Objectives[0]Weapon253 = CombatMGMk2
Objectives[0]Weapon254 = CombatMGMk2
Objectives[0]Weapon255 = CombatMGMk2
Objectives[0]Weapon256 = CombatMGMk2
Objectives[0]Weapon257 = CombatMGMk2
Objectives[0]Weapon258 = CombatMGMk2
Objectives[0]Weapon259 = CombatMGMk2
Objectives[0]Weapon260 = CombatMGMk2
Objectives[0]Weapon261 = CombatMGMk2
Objectives[0]Weapon262 = CombatMGMk2
Objectives[0]Weapon263 = CombatMGMk2
Objectives[0]Weapon264 = CombatMGMk2
Objectives[0]Weapon265 = CombatMGMk2
Objectives[0]Weapon266 = CombatMGMk2
Objectives[0]Weapon267 = CombatMGMk2
Objectives[0]Weapon268 = CombatMGMk2
Objectives[0]Weapon269 = CombatMGMk2
Objectives[0]Weapon270 = CombatMGMk2
Objectives[0]Weapon271 = CombatMGMk2
Objectives[0]Weapon272 = CombatMGMk2
Objectives[0]Weapon273 = CombatMGMk2
Objectives[0]Weapon274 = CombatMGMk2
Objectives[0]Weapon275 = CombatMGMk2
Objectives[0]Weapon276 = CombatMGMk2
Objectives[0]Weapon277 = CombatMGMk2
Objectives[0]Weapon278 = CombatMGMk2
Objectives[0]Weapon279 = CombatMGMk2
Objectives[0]Weapon280 = CombatMGMk2
Objectives[0]Weapon281 = CombatMGMk2
Objectives[0]Weapon282 = CombatMGMk2
Objectives[0]Weapon283 = CombatMGMk2
Objectives[0]Weapon284 = CombatMGMk2
Objectives[0]Weapon285 = CombatMGMk2
Objectives[0]Weapon286 = CombatMGMk2
Objectives[0]Weapon287 = CombatMGMk2
Objectives[0]Weapon288 = CombatMGMk2
Objectives[0]Weapon289 = CombatMGMk2
Objectives[0]Weapon290 = CombatMGMk2
Objectives[0]Weapon291 = CombatMGMk2
Objectives[0]Weapon292 = CombatMGMk2
Objectives[0]Weapon293 = CombatMGMk2
Objectives[0]Weapon294 = CombatMGMk2
Objectives[0]Weapon295 = CombatMGMk2
Objectives[0]Weapon296 = CombatMGMk2
Objectives[0]Weapon297 = CombatMGMk2
Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
Objectives[0]Weapon306 = CombatMGMk2
Objectives[0]Weapon307 = CombatMGMk2
Objectives[0]Weapon308 = CombatMGMk2
Objectives[0]Weapon309 = CombatMGMk2
Objectives[0]Weapon310 = CombatMGMk2
Objectives[0]Weapon311 = CombatMGMk2
Objectives[0]Weapon312 = CombatMGMk2
Objectives[0]Weapon313 = CombatMGMk2
Objectives[0]Weapon314 = CombatMGMk2
Objectives[0]Weapon315 = CombatMGMk2
Objectives[0]Weapon316 = CombatMGMk2
Objectives[0]Weapon317 = CombatMGMk2
Objectives[0]Weapon318 = CombatMGMk2
Objectives[0]Weapon319 = CombatMGMk2
Objectives[0]Weapon320 = CombatMGMk2
Objectives[0]Weapon321 = CombatMGMk2
Objectives[0]Weapon322 = CombatMGMk2
Objectives[0]Weapon323 = CombatMGMk2
Objectives[0]Weapon324 = CombatMGMk2
Objectives[0]Weapon325 = CombatMGMk2
Objectives[0]Weapon326 = CombatMGMk2
Objectives[0]Weapon327 = CombatMGMk2
Objectives[0]Weapon328 = CombatMGMk2
Objectives[0]Weapon329 = CombatMGMk2
Objectives[0]Weapon330 = CombatMGMk2
Objectives[0]Weapon331 = CombatMGMk2
Objectives[0]Weapon332 = CombatMGMk2
Objectives[0]Weapon333 = CombatMGMk2
Objectives[0]Weapon334 = CombatMGMk2
Objectives[0]Weapon335 = CombatMGMk2
Objectives[0]Weapon336 = CombatMGMk2
Objectives[0]Weapon337 = CombatMGMk2
Objectives[0]Weapon338 = CombatMGMk2
Objectives[0]Weapon339 = CombatMGMk2
Objectives[0]Weapon340 = CombatMGMk2
Objectives[0]Weapon341 = CombatMGMk2
Objectives[0]Weapon342 = CombatMGMk2
Objectives[0]Weapon343 = CombatMGMk2
Objectives[0]Weapon344 = CombatMGMk2
Objectives[0]Weapon345 = CombatMGMk2
Objectives[0]Weapon346 = CombatMGMk2
Objectives[0]Weapon347 = CombatMGMk2
Objectives[0]Weapon348 = CombatMGMk2
Objectives[0]Weapon349 = CombatMGMk2
Objectives[0]Weapon350 = CombatMGMk2
Objectives[0]Weapon351 = CombatMGMk2
Objectives[0]Weapon352 = CombatMGMk2
Objectives[0]Weapon353 = CombatMGMk2
Objectives[0]Weapon354 = CombatMGMk2
Objectives[0]Weapon355 = CombatMGMk2
Objectives[0]Weapon356 = CombatMGMk2
Objectives[0]Weapon357 = CombatMGMk2
Objectives[0]Weapon358 = MiniSMG
Objectives[0]mission_ActorsCount = 43
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 485.4402
Objectives[0]mission_Actors[0]positionY = 5550.018
Objectives[0]mission_Actors[0]positionZ = 785.505
Objectives[0]mission_Actors[0]Heading = 166.0951
Objectives[0]mission_Actors[0]String_Name = ig_beverly
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 2
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 496.1783
Objectives[0]mission_Actors[1]positionY = 5587.647
Objectives[0]mission_Actors[1]positionZ = 794.292
Objectives[0]mission_Actors[1]Heading = 166.0951
Objectives[0]mission_Actors[1]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 499.365
Objectives[0]mission_Actors[2]positionY = 5585.965
Objectives[0]mission_Actors[2]positionZ = 794.0046
Objectives[0]mission_Actors[2]Heading = 166.0951
Objectives[0]mission_Actors[2]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 497.093
Objectives[0]mission_Actors[3]positionY = 5589.365
Objectives[0]mission_Actors[3]positionZ = 794.6923
Objectives[0]mission_Actors[3]Heading = 166.0951
Objectives[0]mission_Actors[3]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 477.668
Objectives[0]mission_Actors[4]positionY = 5540.178
Objectives[0]mission_Actors[4]positionZ = 785.4818
Objectives[0]mission_Actors[4]Heading = 9.251317
Objectives[0]mission_Actors[4]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 0
Objectives[0]mission_Actors[4]Hearing_Range = 0
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 441.8668
Objectives[0]mission_Actors[5]positionY = 5561.578
Objectives[0]mission_Actors[5]positionZ = 781.1891
Objectives[0]mission_Actors[5]Heading = 42.11866
Objectives[0]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 2.5
Objectives[0]mission_Actors[5]Hearing_Range = 2.5
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 442.374
Objectives[0]mission_Actors[6]positionY = 5562.79
Objectives[0]mission_Actors[6]positionZ = 781.1891
Objectives[0]mission_Actors[6]Heading = 162.7576
Objectives[0]mission_Actors[6]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 2.5
Objectives[0]mission_Actors[6]Hearing_Range = 2.5
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 462.9186
Objectives[0]mission_Actors[7]positionY = 5551.729
Objectives[0]mission_Actors[7]positionZ = 783.6931
Objectives[0]mission_Actors[7]Heading = 184.251
Objectives[0]mission_Actors[7]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 0
Objectives[0]mission_Actors[7]Hearing_Range = 0
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[7]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[7]Task_List[0]time = 1000
Objectives[0]mission_Actors[7]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 462.9471
Objectives[0]mission_Actors[8]positionY = 5550.612
Objectives[0]mission_Actors[8]positionZ = 784.0748
Objectives[0]mission_Actors[8]Heading = 354.2512
Objectives[0]mission_Actors[8]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 0
Objectives[0]mission_Actors[8]Hearing_Range = 0
Objectives[0]mission_Actors[8]CombatMovement = Stationary
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[8]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[8]Task_List[0]time = 20
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2738.711
Objectives[0]mission_Actors[9]positionY = 3416.304
Objectives[0]mission_Actors[9]positionZ = 56.68893
Objectives[0]mission_Actors[9]Heading = 245.1403
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2740.961
Objectives[0]mission_Actors[10]positionY = 3416.881
Objectives[0]mission_Actors[10]positionZ = 56.58063
Objectives[0]mission_Actors[10]Heading = 164.9975
Objectives[0]mission_Actors[10]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 100
Objectives[0]mission_Actors[10]Hearing_Range = 100
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Revolver
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Task_List_Count = 11
Objectives[0]mission_Actors[10]Task_Repeat = False
Objectives[0]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[10]Task_List[0]PositionX = 2740.619
Objectives[0]mission_Actors[10]Task_List[0]PositionY = 3415.662
Objectives[0]mission_Actors[10]Task_List[0]PositionZ = 56.09998
Objectives[0]mission_Actors[10]Task_List[0]Speed = 1
Objectives[0]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[10]Task_List[1]Type = Drive
Objectives[0]mission_Actors[10]Task_List[1]PositionX = 2769.64
Objectives[0]mission_Actors[10]Task_List[1]PositionY = 3397.527
Objectives[0]mission_Actors[10]Task_List[1]PositionZ = 55.47852
Objectives[0]mission_Actors[10]Task_List[1]Speed = 40
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[1]Reverse = False
Objectives[0]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[2]Type = Drive
Objectives[0]mission_Actors[10]Task_List[2]PositionX = 2711.879
Objectives[0]mission_Actors[10]Task_List[2]PositionY = 3258.654
Objectives[0]mission_Actors[10]Task_List[2]PositionZ = 54.67413
Objectives[0]mission_Actors[10]Task_List[2]Speed = 60
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[2]Reverse = False
Objectives[0]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[3]Type = Drive
Objectives[0]mission_Actors[10]Task_List[3]PositionX = 2524.73
Objectives[0]mission_Actors[10]Task_List[3]PositionY = 3024.483
Objectives[0]mission_Actors[10]Task_List[3]PositionZ = 41.93646
Objectives[0]mission_Actors[10]Task_List[3]Speed = 60
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[3]Reverse = False
Objectives[0]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[4]Type = Drive
Objectives[0]mission_Actors[10]Task_List[4]PositionX = 2039.735
Objectives[0]mission_Actors[10]Task_List[4]PositionY = 2615.285
Objectives[0]mission_Actors[10]Task_List[4]PositionZ = 53.10979
Objectives[0]mission_Actors[10]Task_List[4]Speed = 60
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[4]Reverse = False
Objectives[0]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[5]Type = Drive
Objectives[0]mission_Actors[10]Task_List[5]PositionX = 1814.199
Objectives[0]mission_Actors[10]Task_List[5]PositionY = 2092.09
Objectives[0]mission_Actors[10]Task_List[5]PositionZ = 54.76431
Objectives[0]mission_Actors[10]Task_List[5]Speed = 60
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[5]Reverse = False
Objectives[0]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[6]Type = Drive
Objectives[0]mission_Actors[10]Task_List[6]PositionX = 2158.118
Objectives[0]mission_Actors[10]Task_List[6]PositionY = 1284.729
Objectives[0]mission_Actors[10]Task_List[6]PositionZ = 75.2171
Objectives[0]mission_Actors[10]Task_List[6]Speed = 60
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[6]Reverse = False
Objectives[0]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[7]Type = Drive
Objectives[0]mission_Actors[10]Task_List[7]PositionX = 2254.049
Objectives[0]mission_Actors[10]Task_List[7]PositionY = 1149.47
Objectives[0]mission_Actors[10]Task_List[7]PositionZ = 69.21973
Objectives[0]mission_Actors[10]Task_List[7]Speed = 60
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[7]Reverse = False
Objectives[0]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[8]Type = Drive
Objectives[0]mission_Actors[10]Task_List[8]PositionX = 2415.768
Objectives[0]mission_Actors[10]Task_List[8]PositionY = 1223.242
Objectives[0]mission_Actors[10]Task_List[8]PositionZ = 56.91428
Objectives[0]mission_Actors[10]Task_List[8]Speed = 60
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[8]Reverse = False
Objectives[0]mission_Actors[10]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[9]Type = Drive
Objectives[0]mission_Actors[10]Task_List[9]PositionX = 2560.857
Objectives[0]mission_Actors[10]Task_List[9]PositionY = 1639.743
Objectives[0]mission_Actors[10]Task_List[9]PositionZ = 28.48773
Objectives[0]mission_Actors[10]Task_List[9]Speed = 60
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[9]Reverse = False
Objectives[0]mission_Actors[10]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[10]Type = Drive
Objectives[0]mission_Actors[10]Task_List[10]PositionX = 2651.08
Objectives[0]mission_Actors[10]Task_List[10]PositionY = 1641.867
Objectives[0]mission_Actors[10]Task_List[10]PositionZ = 24.37312
Objectives[0]mission_Actors[10]Task_List[10]Speed = 5
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[10]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[10]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[10]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[10]Reverse = False
Objectives[0]mission_Actors[10]Task_List[10]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[10]AvoidHighWays = False
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 6.03395
Objectives[0]mission_Actors[11]positionY = 6527.016
Objectives[0]mission_Actors[11]positionZ = 31.48155
Objectives[0]mission_Actors[11]Heading = 355.1171
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = GrenadeLauncher
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 20.96817
Objectives[0]mission_Actors[12]positionY = 6509.133
Objectives[0]mission_Actors[12]positionZ = 31.49216
Objectives[0]mission_Actors[12]Heading = 145
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 19.60672
Objectives[0]mission_Actors[13]positionY = 6507.829
Objectives[0]mission_Actors[13]positionZ = 31.49216
Objectives[0]mission_Actors[13]Heading = 295
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MiniSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 2618.534
Objectives[0]mission_Actors[14]positionY = 1635.937
Objectives[0]mission_Actors[14]positionZ = 27.44188
Objectives[0]mission_Actors[14]Heading = 39.99968
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MiniSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 2617.268
Objectives[0]mission_Actors[15]positionY = 1648.028
Objectives[0]mission_Actors[15]positionZ = 27.48881
Objectives[0]mission_Actors[15]Heading = 144.9997
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MiniSMG
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 2605.01
Objectives[0]mission_Actors[16]positionY = 1648.13
Objectives[0]mission_Actors[16]positionZ = 27.86369
Objectives[0]mission_Actors[16]Heading = 144.9997
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2605.851
Objectives[0]mission_Actors[17]positionY = 1636.118
Objectives[0]mission_Actors[17]positionZ = 27.83255
Objectives[0]mission_Actors[17]Heading = 19.99941
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2421.69
Objectives[0]mission_Actors[18]positionY = 3152.363
Objectives[0]mission_Actors[18]positionZ = 47.89299
Objectives[0]mission_Actors[18]Heading = 173.7972
Objectives[0]mission_Actors[18]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = FlareGun
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 1
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 2573.434
Objectives[0]mission_Actors[18]Task_List[0]PositionY = 3048.854
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 43.96963
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 0
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2421.69
Objectives[0]mission_Actors[19]positionY = 3152.363
Objectives[0]mission_Actors[19]positionZ = 47.89299
Objectives[0]mission_Actors[19]Heading = 173.7972
Objectives[0]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 1510.724
Objectives[0]mission_Actors[20]positionY = 1710.796
Objectives[0]mission_Actors[20]positionZ = 110.3164
Objectives[0]mission_Actors[20]Heading = 254.9999
Objectives[0]mission_Actors[20]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1511.177
Objectives[0]mission_Actors[21]positionY = 1701.869
Objectives[0]mission_Actors[21]positionZ = 110.6384
Objectives[0]mission_Actors[21]Heading = 289.9999
Objectives[0]mission_Actors[21]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1520.681
Objectives[0]mission_Actors[22]positionY = 1723.747
Objectives[0]mission_Actors[22]positionZ = 110.0115
Objectives[0]mission_Actors[22]Heading = 289.9999
Objectives[0]mission_Actors[22]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1516.556
Objectives[0]mission_Actors[23]positionY = 1731.645
Objectives[0]mission_Actors[23]positionZ = 109.9819
Objectives[0]mission_Actors[23]Heading = 80.00005
Objectives[0]mission_Actors[23]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 14.88754
Objectives[0]mission_Actors[24]positionY = 6519.068
Objectives[0]mission_Actors[24]positionZ = 31.50744
Objectives[0]mission_Actors[24]Heading = 229.9999
Objectives[0]mission_Actors[24]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 500
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = RPG
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 16.14818
Objectives[0]mission_Actors[25]positionY = 6493.163
Objectives[0]mission_Actors[25]positionZ = 31.30151
Objectives[0]mission_Actors[25]Heading = 0
Objectives[0]mission_Actors[25]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 500
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = AdvancedRifle
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 9.24891
Objectives[0]mission_Actors[26]positionY = 6502.315
Objectives[0]mission_Actors[26]positionZ = 31.5259
Objectives[0]mission_Actors[26]Heading = 315
Objectives[0]mission_Actors[26]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = AdvancedRifle
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 32.74556
Objectives[0]mission_Actors[27]positionY = 6510.266
Objectives[0]mission_Actors[27]positionZ = 31.36186
Objectives[0]mission_Actors[27]Heading = 120
Objectives[0]mission_Actors[27]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = AdvancedRifle
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 8.523933
Objectives[0]mission_Actors[28]positionY = 6525.378
Objectives[0]mission_Actors[28]positionZ = 31.4426
Objectives[0]mission_Actors[28]Heading = 340
Objectives[0]mission_Actors[28]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = AdvancedRifle
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 2999.902
Objectives[0]mission_Actors[29]positionY = 2781.23
Objectives[0]mission_Actors[29]positionZ = 43.34434
Objectives[0]mission_Actors[29]Heading = 342.9966
Objectives[0]mission_Actors[29]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[29]Relationship_Group = Neutral
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = Unarmed
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 2994.043
Objectives[0]mission_Actors[30]positionY = 2777.792
Objectives[0]mission_Actors[30]positionZ = 43.12558
Objectives[0]mission_Actors[30]Heading = 213.7447
Objectives[0]mission_Actors[30]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[30]Relationship_Group = Neutral
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = 966099553
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 2975.235
Objectives[0]mission_Actors[31]positionY = 2762.991
Objectives[0]mission_Actors[31]positionZ = 43.11823
Objectives[0]mission_Actors[31]Heading = 235.8268
Objectives[0]mission_Actors[31]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[31]Relationship_Group = Neutral
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = Unarmed
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 3
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 3002.907
Objectives[0]mission_Actors[32]positionY = 2779.646
Objectives[0]mission_Actors[32]positionZ = 43.36133
Objectives[0]mission_Actors[32]Heading = 108.5709
Objectives[0]mission_Actors[32]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[32]Relationship_Group = Neutral
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = 966099553
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 3
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 2988.14
Objectives[0]mission_Actors[33]positionY = 2707.202
Objectives[0]mission_Actors[33]positionZ = 64.8801
Objectives[0]mission_Actors[33]Heading = 326.923
Objectives[0]mission_Actors[33]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[33]Relationship_Group = Neutral
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = 966099553
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 3
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = WORLD_HUMAN_CONST_DRILL
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 2977.062
Objectives[0]mission_Actors[34]positionY = 2763.863
Objectives[0]mission_Actors[34]positionZ = 43.19835
Objectives[0]mission_Actors[34]Heading = 67.36546
Objectives[0]mission_Actors[34]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[34]Relationship_Group = Neutral
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = Unarmed
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 3
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 2553.678
Objectives[0]mission_Actors[35]positionY = 2618.084
Objectives[0]mission_Actors[35]positionZ = 37.94485
Objectives[0]mission_Actors[35]Heading = 311.8462
Objectives[0]mission_Actors[35]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[35]Relationship_Group = Friend
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = True
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = Unarmed
Objectives[0]mission_Actors[35]Variation = Default
Objectives[0]mission_Actors[35]Task = 3
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 2554.659
Objectives[0]mission_Actors[36]positionY = 2619.303
Objectives[0]mission_Actors[36]positionZ = 37.94485
Objectives[0]mission_Actors[36]Heading = 119.9505
Objectives[0]mission_Actors[36]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[36]Relationship_Group = Friend
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = True
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 30
Objectives[0]mission_Actors[36]Hearing_Range = 30
Objectives[0]mission_Actors[36]CombatMovement = Offensive
Objectives[0]mission_Actors[36]weapon = 966099553
Objectives[0]mission_Actors[36]Variation = Default
Objectives[0]mission_Actors[36]Task = 3
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 2677.986
Objectives[0]mission_Actors[37]positionY = 3281.658
Objectives[0]mission_Actors[37]positionZ = 55.24115
Objectives[0]mission_Actors[37]Heading = 335
Objectives[0]mission_Actors[37]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[37]Relationship_Group = Neutral
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = True
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 30
Objectives[0]mission_Actors[37]Hearing_Range = 30
Objectives[0]mission_Actors[37]CombatMovement = Offensive
Objectives[0]mission_Actors[37]weapon = Unarmed
Objectives[0]mission_Actors[37]Variation = Default
Objectives[0]mission_Actors[37]Task = 2
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[38]Survive_Number = 0
Objectives[0]mission_Actors[38]Failed_Text = 
Objectives[0]mission_Actors[38]Remove_After = 0
Objectives[0]mission_Actors[38]positionX = 2679.04
Objectives[0]mission_Actors[38]positionY = 3283.841
Objectives[0]mission_Actors[38]positionZ = 55.24116
Objectives[0]mission_Actors[38]Heading = 165.0004
Objectives[0]mission_Actors[38]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[38]Relationship_Group = Neutral
Objectives[0]mission_Actors[38]AddBlip = False
Objectives[0]mission_Actors[38]ShowCone = False
Objectives[0]mission_Actors[38]Invincible = False
Objectives[0]mission_Actors[38]SetHealth = 100
Objectives[0]mission_Actors[38]DieFromHeadShot = True
Objectives[0]mission_Actors[38]CanExitVehicle = True
Objectives[0]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[38]AlwaysFight = True
Objectives[0]mission_Actors[38]Seeing_Range = 30
Objectives[0]mission_Actors[38]Hearing_Range = 30
Objectives[0]mission_Actors[38]CombatMovement = Offensive
Objectives[0]mission_Actors[38]weapon = Unarmed
Objectives[0]mission_Actors[38]Variation = Random
Objectives[0]mission_Actors[38]Task = 2
Objectives[0]mission_Actors[38]Task_Guard_Range = 5
Objectives[0]mission_Actors[38]Task_Stay_In_Range = True
Objectives[0]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[38]Task_Scenario = NONE
Objectives[0]mission_Actors[39]Survive_Number = 0
Objectives[0]mission_Actors[39]Failed_Text = 
Objectives[0]mission_Actors[39]Remove_After = 0
Objectives[0]mission_Actors[39]positionX = 2682.31
Objectives[0]mission_Actors[39]positionY = 3286.661
Objectives[0]mission_Actors[39]positionZ = 55.24115
Objectives[0]mission_Actors[39]Heading = 300.4569
Objectives[0]mission_Actors[39]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[39]Relationship_Group = Neutral
Objectives[0]mission_Actors[39]AddBlip = False
Objectives[0]mission_Actors[39]ShowCone = False
Objectives[0]mission_Actors[39]Invincible = False
Objectives[0]mission_Actors[39]SetHealth = 100
Objectives[0]mission_Actors[39]DieFromHeadShot = True
Objectives[0]mission_Actors[39]CanExitVehicle = True
Objectives[0]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[39]AlwaysFight = True
Objectives[0]mission_Actors[39]Seeing_Range = 30
Objectives[0]mission_Actors[39]Hearing_Range = 30
Objectives[0]mission_Actors[39]CombatMovement = Offensive
Objectives[0]mission_Actors[39]weapon = 966099553
Objectives[0]mission_Actors[39]Variation = Random
Objectives[0]mission_Actors[39]Task = 3
Objectives[0]mission_Actors[39]Task_Guard_Range = 5
Objectives[0]mission_Actors[39]Task_Stay_In_Range = True
Objectives[0]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[39]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[40]Survive_Number = 0
Objectives[0]mission_Actors[40]Failed_Text = 
Objectives[0]mission_Actors[40]Remove_After = 0
Objectives[0]mission_Actors[40]positionX = 2682.805
Objectives[0]mission_Actors[40]positionY = 3286.607
Objectives[0]mission_Actors[40]positionZ = 55.24115
Objectives[0]mission_Actors[40]Heading = 305.5945
Objectives[0]mission_Actors[40]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[40]Relationship_Group = Neutral
Objectives[0]mission_Actors[40]AddBlip = False
Objectives[0]mission_Actors[40]ShowCone = False
Objectives[0]mission_Actors[40]Invincible = False
Objectives[0]mission_Actors[40]SetHealth = 100
Objectives[0]mission_Actors[40]DieFromHeadShot = True
Objectives[0]mission_Actors[40]CanExitVehicle = True
Objectives[0]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[40]AlwaysFight = True
Objectives[0]mission_Actors[40]Seeing_Range = 30
Objectives[0]mission_Actors[40]Hearing_Range = 30
Objectives[0]mission_Actors[40]CombatMovement = Offensive
Objectives[0]mission_Actors[40]weapon = 966099553
Objectives[0]mission_Actors[40]Variation = Random
Objectives[0]mission_Actors[40]Task = 3
Objectives[0]mission_Actors[40]Task_Guard_Range = 5
Objectives[0]mission_Actors[40]Task_Stay_In_Range = True
Objectives[0]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[41]Survive_Number = 0
Objectives[0]mission_Actors[41]Failed_Text = 
Objectives[0]mission_Actors[41]Remove_After = 0
Objectives[0]mission_Actors[41]positionX = 1725.223
Objectives[0]mission_Actors[41]positionY = 3302.043
Objectives[0]mission_Actors[41]positionZ = 41.22349
Objectives[0]mission_Actors[41]Heading = 309.999
Objectives[0]mission_Actors[41]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[41]Relationship_Group = Neutral
Objectives[0]mission_Actors[41]AddBlip = False
Objectives[0]mission_Actors[41]ShowCone = False
Objectives[0]mission_Actors[41]Invincible = False
Objectives[0]mission_Actors[41]SetHealth = 100
Objectives[0]mission_Actors[41]DieFromHeadShot = True
Objectives[0]mission_Actors[41]CanExitVehicle = True
Objectives[0]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[41]AlwaysFight = True
Objectives[0]mission_Actors[41]Seeing_Range = 30
Objectives[0]mission_Actors[41]Hearing_Range = 30
Objectives[0]mission_Actors[41]CombatMovement = Offensive
Objectives[0]mission_Actors[41]weapon = Unarmed
Objectives[0]mission_Actors[41]Variation = Random
Objectives[0]mission_Actors[41]Task = 2
Objectives[0]mission_Actors[41]Task_Guard_Range = 5
Objectives[0]mission_Actors[41]Task_Stay_In_Range = True
Objectives[0]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[41]Task_Scenario = NONE
Objectives[0]mission_Actors[42]Survive_Number = 0
Objectives[0]mission_Actors[42]Failed_Text = 
Objectives[0]mission_Actors[42]Remove_After = 0
Objectives[0]mission_Actors[42]positionX = 1726.357
Objectives[0]mission_Actors[42]positionY = 3302.918
Objectives[0]mission_Actors[42]positionZ = 41.22349
Objectives[0]mission_Actors[42]Heading = 129.9995
Objectives[0]mission_Actors[42]String_Name = a_m_y_soucent_03
Objectives[0]mission_Actors[42]Relationship_Group = Neutral
Objectives[0]mission_Actors[42]AddBlip = False
Objectives[0]mission_Actors[42]ShowCone = False
Objectives[0]mission_Actors[42]Invincible = False
Objectives[0]mission_Actors[42]SetHealth = 100
Objectives[0]mission_Actors[42]DieFromHeadShot = True
Objectives[0]mission_Actors[42]CanExitVehicle = True
Objectives[0]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[42]AlwaysFight = True
Objectives[0]mission_Actors[42]Seeing_Range = 30
Objectives[0]mission_Actors[42]Hearing_Range = 30
Objectives[0]mission_Actors[42]CombatMovement = Offensive
Objectives[0]mission_Actors[42]weapon = Unarmed
Objectives[0]mission_Actors[42]Variation = Random
Objectives[0]mission_Actors[42]Task = 2
Objectives[0]mission_Actors[42]Task_Guard_Range = 5
Objectives[0]mission_Actors[42]Task_Stay_In_Range = True
Objectives[0]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[42]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 27
Objectives[0]mission_Vehicles[0]positionX = 514.996
Objectives[0]mission_Vehicles[0]positionY = 5583.362
Objectives[0]mission_Vehicles[0]positionZ = 782.1462
Objectives[0]mission_Vehicles[0]Heading = 0.4705924
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2210.695
Objectives[0]mission_Vehicles[1]positionY = 5602.701
Objectives[0]mission_Vehicles[1]positionZ = 53.31947
Objectives[0]mission_Vehicles[1]Heading = 32.35714
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2205.23
Objectives[0]mission_Vehicles[2]positionY = 5599.688
Objectives[0]mission_Vehicles[2]positionZ = 53.22065
Objectives[0]mission_Vehicles[2]Heading = 346.5026
Objectives[0]mission_Vehicles[2]Name = Stallion
Objectives[0]mission_Vehicles[2]Model = stalion
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = -1
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3332.482
Objectives[0]mission_Vehicles[3]positionY = 5160.063
Objectives[0]mission_Vehicles[3]positionZ = 17.87685
Objectives[0]mission_Vehicles[3]Heading = 157.2424
Objectives[0]mission_Vehicles[3]Name = T20
Objectives[0]mission_Vehicles[3]Model = t20
Objectives[0]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 5
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 16.51322
Objectives[0]mission_Vehicles[4]positionY = 6504.184
Objectives[0]mission_Vehicles[4]positionZ = 31.41019
Objectives[0]mission_Vehicles[4]Heading = 222.465
Objectives[0]mission_Vehicles[4]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[4]Model = insurgent
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2428.083
Objectives[0]mission_Vehicles[5]positionY = 3129.409
Objectives[0]mission_Vehicles[5]positionZ = 48.2872
Objectives[0]mission_Vehicles[5]Heading = 57.11684
Objectives[0]mission_Vehicles[5]Name = Liberator
Objectives[0]mission_Vehicles[5]Model = monster
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2321.389
Objectives[0]mission_Vehicles[6]positionY = 2544.837
Objectives[0]mission_Vehicles[6]positionZ = 46.40334
Objectives[0]mission_Vehicles[6]Heading = 270.6371
Objectives[0]mission_Vehicles[6]Name = Trophy Truck
Objectives[0]mission_Vehicles[6]Model = trophytruck
Objectives[0]mission_Vehicles[6]PrimaryColor = Green
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1680.766
Objectives[0]mission_Vehicles[7]positionY = 2514.035
Objectives[0]mission_Vehicles[7]positionZ = 46.06358
Objectives[0]mission_Vehicles[7]Heading = 319.6158
Objectives[0]mission_Vehicles[7]Name = Savage
Objectives[0]mission_Vehicles[7]Model = savage
Objectives[0]mission_Vehicles[7]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2318.422
Objectives[0]mission_Vehicles[8]positionY = 3128.168
Objectives[0]mission_Vehicles[8]positionZ = 47.34034
Objectives[0]mission_Vehicles[8]Heading = 20.43334
Objectives[0]mission_Vehicles[8]Name = Coquette Classic
Objectives[0]mission_Vehicles[8]Model = coquette2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2312.065
Objectives[0]mission_Vehicles[9]positionY = 3132.556
Objectives[0]mission_Vehicles[9]positionZ = 47.53452
Objectives[0]mission_Vehicles[9]Heading = 20.8828
Objectives[0]mission_Vehicles[9]Name = Emperor
Objectives[0]mission_Vehicles[9]Model = emperor2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2361.365
Objectives[0]mission_Vehicles[10]positionY = 3160.96
Objectives[0]mission_Vehicles[10]positionZ = 47.6151
Objectives[0]mission_Vehicles[10]Heading = 100.8039
Objectives[0]mission_Vehicles[10]Name = Turreted Limo
Objectives[0]mission_Vehicles[10]Model = limo2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2305.702
Objectives[0]mission_Vehicles[11]positionY = 3149.826
Objectives[0]mission_Vehicles[11]positionZ = 47.00373
Objectives[0]mission_Vehicles[11]Heading = 116.2225
Objectives[0]mission_Vehicles[11]Name = Mesa
Objectives[0]mission_Vehicles[11]Model = mesa
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2318.217
Objectives[0]mission_Vehicles[12]positionY = 3156.871
Objectives[0]mission_Vehicles[12]positionZ = 46.00575
Objectives[0]mission_Vehicles[12]Heading = 151.719
Objectives[0]mission_Vehicles[12]Name = Roosevelt
Objectives[0]mission_Vehicles[12]Model = btype
Objectives[0]mission_Vehicles[12]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = True
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2738.711
Objectives[0]mission_Vehicles[13]positionY = 3416.304
Objectives[0]mission_Vehicles[13]positionZ = 56.68893
Objectives[0]mission_Vehicles[13]Heading = 245.1403
Objectives[0]mission_Vehicles[13]Name = Pounder
Objectives[0]mission_Vehicles[13]Model = pounder
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[13]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[13]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[13]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[13]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[14]positionX = 2421.69
Objectives[0]mission_Vehicles[14]positionY = 3152.363
Objectives[0]mission_Vehicles[14]positionZ = 47.89299
Objectives[0]mission_Vehicles[14]Heading = 173.7972
Objectives[0]mission_Vehicles[14]Name = Duneloader
Objectives[0]mission_Vehicles[14]Model = dloader
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = True
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 2639.081
Objectives[0]mission_Vehicles[15]positionY = 3257.402
Objectives[0]mission_Vehicles[15]positionZ = 54.71246
Objectives[0]mission_Vehicles[15]Heading = 260.8879
Objectives[0]mission_Vehicles[15]Name = Rat Bike
Objectives[0]mission_Vehicles[15]Model = ratbike
Objectives[0]mission_Vehicles[15]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = True
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1575.856
Objectives[0]mission_Vehicles[16]positionY = 2899.708
Objectives[0]mission_Vehicles[16]positionZ = 56.37358
Objectives[0]mission_Vehicles[16]Heading = 145.8767
Objectives[0]mission_Vehicles[16]Name = Dune Buggy
Objectives[0]mission_Vehicles[16]Model = dune
Objectives[0]mission_Vehicles[16]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[16]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 1744.444
Objectives[0]mission_Vehicles[17]positionY = 3238.021
Objectives[0]mission_Vehicles[17]positionZ = 42.29546
Objectives[0]mission_Vehicles[17]Heading = 319.3375
Objectives[0]mission_Vehicles[17]Name = Cargobob
Objectives[0]mission_Vehicles[17]Model = cargobob2
Objectives[0]mission_Vehicles[17]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 15
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = -1
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 2662.659
Objectives[0]mission_Vehicles[18]positionY = 3259.837
Objectives[0]mission_Vehicles[18]positionZ = 54.65813
Objectives[0]mission_Vehicles[18]Heading = 149.9968
Objectives[0]mission_Vehicles[18]Name = Stinger
Objectives[0]mission_Vehicles[18]Model = stinger
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 15
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 27.58175
Objectives[0]mission_Vehicles[19]positionY = 3681.572
Objectives[0]mission_Vehicles[19]positionZ = 39.07401
Objectives[0]mission_Vehicles[19]Heading = 75.34101
Objectives[0]mission_Vehicles[19]Name = Emperor
Objectives[0]mission_Vehicles[19]Model = emperor2
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicStrawBeige
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[19]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 15
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = True
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[19]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[19]NeededForVehicleObjectiveNumber[0] = 6
Objectives[0]mission_Vehicles[19]NeededForVehicleIndex[0] = 19
Objectives[0]mission_Vehicles[20]positionX = 2987.643
Objectives[0]mission_Vehicles[20]positionY = 2759.224
Objectives[0]mission_Vehicles[20]positionZ = 42.94256
Objectives[0]mission_Vehicles[20]Heading = 172.1026
Objectives[0]mission_Vehicles[20]Name = Dock Handler
Objectives[0]mission_Vehicles[20]Model = handler
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[20]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 15
Objectives[0]mission_Vehicles[20]LockedForPlayer = True
Objectives[0]mission_Vehicles[20]Locked = True
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 2981.345
Objectives[0]mission_Vehicles[21]positionY = 2752.627
Objectives[0]mission_Vehicles[21]positionZ = 42.46172
Objectives[0]mission_Vehicles[21]Heading = 327.6039
Objectives[0]mission_Vehicles[21]Name = Dozer
Objectives[0]mission_Vehicles[21]Model = bulldozer
Objectives[0]mission_Vehicles[21]PrimaryColor = MatteYellow
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 15
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = True
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 2994.79
Objectives[0]mission_Vehicles[22]positionY = 2764.449
Objectives[0]mission_Vehicles[22]positionZ = 43.14576
Objectives[0]mission_Vehicles[22]Heading = 125.8708
Objectives[0]mission_Vehicles[22]Name = Dump
Objectives[0]mission_Vehicles[22]Model = dump
Objectives[0]mission_Vehicles[22]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[22]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 15
Objectives[0]mission_Vehicles[22]LockedForPlayer = True
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = 2979.136
Objectives[0]mission_Vehicles[23]positionY = 3501.373
Objectives[0]mission_Vehicles[23]positionZ = 70.93769
Objectives[0]mission_Vehicles[23]Heading = 298.7113
Objectives[0]mission_Vehicles[23]Name = Dozer
Objectives[0]mission_Vehicles[23]Model = bulldozer
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[23]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBronze
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 15
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = True
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = 0
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = 1726.833
Objectives[0]mission_Vehicles[24]positionY = 3283.02
Objectives[0]mission_Vehicles[24]positionZ = 41.1701
Objectives[0]mission_Vehicles[24]Heading = 240.0797
Objectives[0]mission_Vehicles[24]Name = Liberator
Objectives[0]mission_Vehicles[24]Model = monster
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[24]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[24]PearlescentColor = Green
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = 0
Objectives[0]mission_Vehicles[24]DirtLevel = 0
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = True
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = 1716.166
Objectives[0]mission_Vehicles[25]positionY = 3322.61
Objectives[0]mission_Vehicles[25]positionZ = 41.14912
Objectives[0]mission_Vehicles[25]Heading = 194.5047
Objectives[0]mission_Vehicles[25]Name = Rhino Tank
Objectives[0]mission_Vehicles[25]Model = rhino
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[25]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[25]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[25]HasPearlescent = True
Objectives[0]mission_Vehicles[25]Livery = 0
Objectives[0]mission_Vehicles[25]DirtLevel = 0
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = True
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = 0
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = 1414.199
Objectives[0]mission_Vehicles[26]positionY = 3012.496
Objectives[0]mission_Vehicles[26]positionZ = 41.37197
Objectives[0]mission_Vehicles[26]Heading = 134.9954
Objectives[0]mission_Vehicles[26]Name = Titan
Objectives[0]mission_Vehicles[26]Model = titan
Objectives[0]mission_Vehicles[26]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[26]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[26]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[26]HasPearlescent = True
Objectives[0]mission_Vehicles[26]Livery = 0
Objectives[0]mission_Vehicles[26]DirtLevel = 15
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = False
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = -1
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[26]NeededForObjectivesCount = 16
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[0] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[1] = 15
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[1] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[2] = 16
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[2] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[3] = 17
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[3] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[4] = 18
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[4] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[5] = 19
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[5] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[6] = 29
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[6] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[7] = 28
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[7] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[8] = 27
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[8] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[9] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[9] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[10] = 25
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[10] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[11] = 24
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[11] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[12] = 23
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[12] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[13] = 22
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[13] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[14] = 21
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[14] = 26
Objectives[0]mission_Vehicles[26]NeededForVehicleObjectiveNumber[15] = 20
Objectives[0]mission_Vehicles[26]NeededForVehicleIndex[15] = 26
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2644.822
Objectives[0]mission_Pickup_Props[1]positionY = 3264.434
Objectives[0]mission_Pickup_Props[1]positionZ = 54.74147
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -115
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = ~g~Rest In Peace My Friends............... ~w~((  (( PHONE RINGING ))  ))
Objectives[1]positionX = 2674.65
Objectives[1]positionY = 3281.174
Objectives[1]positionZ = 54.24115
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = True
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = UseMoblePhone
Objectives[1]Task_List[0]positionX = 3087.063
Objectives[1]Task_List[0]positionY = 3226.417
Objectives[1]Task_List[0]positionZ = 80.5598
Objectives[1]Task_List[0]time = 5
Objectives[1]Task_List[1]Type = TalkingTask
Objectives[1]Task_List[1]positionX = 3087.063
Objectives[1]Task_List[1]positionY = 3226.417
Objectives[1]Task_List[1]positionZ = 80.5598
Objectives[1]Task_List[1]time = 5
Objectives[1]Task_List[2]Type = Pause
Objectives[1]Task_List[2]positionX = 3087.167
Objectives[1]Task_List[2]positionY = 3226.32
Objectives[1]Task_List[2]positionZ = 80.58523
Objectives[1]Task_List[2]time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~g~Hello? Who is this? ~y~Hey Danny, My Man! This is Wilson, can you remember me?
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 255
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 255
Objectives[2]positionX = -64.97318
Objectives[2]positionY = 3721.885
Objectives[2]positionZ = 33.34769
Objectives[2]Heading = 1110.509
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 10
Objectives[2]maximum_hight = 15
Objectives[2]TriggerDistance = 2.5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~g~O Mr. Wilson, how can I forget you. I have a good bank balance now thanks to you. He he... What can I do for you?
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 255
Objectives[3]positionX = -43.04684
Objectives[3]positionY = 3706.706
Objectives[3]positionZ = 36.45511
Objectives[3]Heading = 1110.509
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 10
Objectives[3]maximum_hight = 15
Objectives[3]TriggerDistance = 2.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~y~You know I do cargo business as well. I had to deliver a shipment to the city today. However, my pilot is hospitalized with food poisoning.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 255
Objectives[4]positionX = -18.84092
Objectives[4]positionY = 3678.565
Objectives[4]positionZ = 37.36462
Objectives[4]Heading = 6275
Objectives[4]Diameter = 5
Objectives[4]minimum_hight = 10
Objectives[4]maximum_hight = 15
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~y~I was thinking if you could help me to deliver the shipment. ~g~Uh yes... I can but I need some assistance with the route...
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 255
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 255
Objectives[5]positionX = 7.409083
Objectives[5]positionY = 3678.455
Objectives[5]positionZ = 38.70716
Objectives[5]Heading = 6405
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 10
Objectives[5]maximum_hight = 15
Objectives[5]TriggerDistance = 2.5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~y~Oh yes, the hostess can assist you.    ~g~Ok then Mr. Wilson, I'll be there shortly.
Objectives[6]FaildText = 
Objectives[6]Type = Enter_Vehicle
Objectives[6]positionX = 27.46373
Objectives[6]positionY = 3681.337
Objectives[6]positionZ = 38.55928
Objectives[6]EnterVehicle_AsPassenger = False
Objectives[6]EnterVehicle_CanExit = True
Objectives[6]EnterVehicle_SetIsWanted = False
Objectives[6]EnterVehicle_SeatIndex = 0
Objectives[6]mission_ActorsCount = 1
Objectives[6]mission_Actors[0]Survive_Number = -1
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 1702.388
Objectives[6]mission_Actors[0]positionY = 3295.769
Objectives[6]mission_Actors[0]positionZ = 48.87064
Objectives[6]mission_Actors[0]Heading = 250.0624
Objectives[6]mission_Actors[0]String_Name = s_f_y_airhostess_01
Objectives[6]mission_Actors[0]Relationship_Group = Companion
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~y~Just come near the hanger at the airstrip. My hostess will meet you there.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 255
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 255
Objectives[7]positionX = 1736.776
Objectives[7]positionY = 3291.356
Objectives[7]positionZ = 40.15177
Objectives[7]Heading = 6855
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 10
Objectives[7]maximum_hight = 15
Objectives[7]TriggerDistance = 2.5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~g~I don't see any hostess here... Lets wait for sometime...
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 255
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 255
Objectives[8]positionX = 1774.591
Objectives[8]positionY = 3269.052
Objectives[8]positionZ = 40.72091
Objectives[8]Heading = 6735
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 10
Objectives[8]maximum_hight = 15
Objectives[8]TriggerDistance = 2.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~g~Hello beautiful! What is your name? ~p~My name is Veronika. Don't flirt with me. I'm married.
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 255
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 255
Objectives[9]positionX = 1856.304
Objectives[9]positionY = 3208.912
Objectives[9]positionZ = 44.21502
Objectives[9]Heading = 9130
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 10
Objectives[9]maximum_hight = 15
Objectives[9]TriggerDistance = 2.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~g~OK OK, relax. So, the pilot is your husband? ~y~What? No! Why you people think all hostesses are in love with the pilot?
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 255
Objectives[10]positionX = 1741.293
Objectives[10]positionY = 3160.469
Objectives[10]positionZ = 42.25407
Objectives[10]Heading = 9475
Objectives[10]Diameter = 5
Objectives[10]minimum_hight = 10
Objectives[10]maximum_hight = 15
Objectives[10]TriggerDistance = 2.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~Ok lady, forget it. Can you assist me with the flying route? ~p~Oh God! save me... You dont even know the route?
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 255
Objectives[11]positionX = 1631.148
Objectives[11]positionY = 3118.987
Objectives[11]positionZ = 41.27959
Objectives[11]Heading = 9825
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 10
Objectives[11]maximum_hight = 15
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~g~Can you or can not? ~p~Of course, I know the route like the back of my hand...
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 255
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 255
Objectives[12]positionX = 1524.496
Objectives[12]positionY = 3071.305
Objectives[12]positionZ = 40.11182
Objectives[12]Heading = 9860
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 10
Objectives[12]maximum_hight = 15
Objectives[12]TriggerDistance = 2.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~p~Please park the car over there, near the plane...
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 255
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 255
Objectives[13]positionX = 1414.398
Objectives[13]positionY = 2977.986
Objectives[13]positionZ = 39.70597
Objectives[13]Heading = 10160
Objectives[13]Diameter = 5
Objectives[13]minimum_hight = 10
Objectives[13]maximum_hight = 15
Objectives[13]TriggerDistance = 2.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = True
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~g~Oh Man! It's a big machine... Very nice...
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = 1518.561
Objectives[14]positionY = 3117.913
Objectives[14]positionZ = 39.53159
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = False
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~p~Are you sure you can fly this? ~g~Piece of cake baby, piece of cake...
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 255
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 255
Objectives[15]positionX = 1465.87
Objectives[15]positionY = 3065.133
Objectives[15]positionZ = 39.5316
Objectives[15]Heading = 7150
Objectives[15]Diameter = 20
Objectives[15]minimum_hight = 25
Objectives[15]maximum_hight = 30
Objectives[15]TriggerDistance = 10
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = True
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~p~Don't call me baby. Only my hubby calls me baby. ~g~Oh for sure... I am sorry my lady...
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 255
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 255
Objectives[16]positionX = 1583.844
Objectives[16]positionY = 3182.144
Objectives[16]positionZ = 39.5316
Objectives[16]Heading = 8605
Objectives[16]Diameter = 20
Objectives[16]minimum_hight = 25
Objectives[16]maximum_hight = 30
Objectives[16]TriggerDistance = 10
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = True
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~p~Now get the plane in position for the run...
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 255
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 255
Objectives[17]positionX = 1572.157
Objectives[17]positionY = 3214.641
Objectives[17]positionZ = 39.41157
Objectives[17]Heading = 8385
Objectives[17]Diameter = 20
Objectives[17]minimum_hight = 25
Objectives[17]maximum_hight = 30
Objectives[17]TriggerDistance = 10
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = True
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~p~Now get as much speed as you can and take off swiftly....
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 255
Objectives[18]positionX = 1326.21
Objectives[18]positionY = 3148.897
Objectives[18]positionZ = 39.41411
Objectives[18]Heading = 1395.509
Objectives[18]Diameter = 20
Objectives[18]minimum_hight = 25
Objectives[18]maximum_hight = 30
Objectives[18]TriggerDistance = 10
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = True
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~p~Now get the landing gears up and fly as I say....
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 0
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 255
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 255
Objectives[19]positionX = -5.92476
Objectives[19]positionY = 2898.398
Objectives[19]positionZ = 56.68578
Objectives[19]Heading = 115
Objectives[19]Diameter = 50
Objectives[19]minimum_hight = 100
Objectives[19]maximum_hight = 100
Objectives[19]TriggerDistance = 100
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = True
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~p~Gain some height and don't crash into the mountains....
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 0
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 255
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 255
Objectives[20]positionX = -381.2555
Objectives[20]positionY = 2505.811
Objectives[20]positionZ = 94.73366
Objectives[20]Heading = 1215
Objectives[20]Diameter = 50
Objectives[20]minimum_hight = 100
Objectives[20]maximum_hight = 100
Objectives[20]TriggerDistance = 100
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = True
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~p~Fly over that mountain...
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 0
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 255
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 255
Objectives[21]positionX = -470.0896
Objectives[21]positionY = 1522.429
Objectives[21]positionZ = 389.783
Objectives[21]Heading = 1630
Objectives[21]Diameter = 50
Objectives[21]minimum_hight = 100
Objectives[21]maximum_hight = 100
Objectives[21]TriggerDistance = 100
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = True
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~p~Fly over that tall building...
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 0
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 255
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 255
Objectives[22]positionX = -779.1013
Objectives[22]positionY = 328.5909
Objectives[22]positionZ = 233.2757
Objectives[22]Heading = 2340
Objectives[22]Diameter = 50
Objectives[22]minimum_hight = 100
Objectives[22]maximum_hight = 100
Objectives[22]TriggerDistance = 100
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = True
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~p~Fly slightly to the left then to your right... One more thing, if airport authority gives any warning, just ingnore them.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 0
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 255
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 255
Objectives[23]positionX = -896.814
Objectives[23]positionY = -447.8571
Objectives[23]positionZ = 170.8192
Objectives[23]Heading = 2700
Objectives[23]Diameter = 50
Objectives[23]minimum_hight = 100
Objectives[23]maximum_hight = 100
Objectives[23]TriggerDistance = 100
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = True
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~p~Now this is the tricky part, don't lose height too early or too low.
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 0
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 255
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 255
Objectives[24]positionX = -991.9651
Objectives[24]positionY = -1297.137
Objectives[24]positionZ = 49.62666
Objectives[24]Heading = 3040
Objectives[24]Diameter = 50
Objectives[24]minimum_hight = 100
Objectives[24]maximum_hight = 100
Objectives[24]TriggerDistance = 100
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = True
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~p~Now get the landing gears down and align the aircraft with the runway...
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 0
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 255
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 255
Objectives[25]positionX = -1340.526
Objectives[25]positionY = -2217.708
Objectives[25]positionZ = 12.96556
Objectives[25]Heading = 4835
Objectives[25]Diameter = 50
Objectives[25]minimum_hight = 100
Objectives[25]maximum_hight = 100
Objectives[25]TriggerDistance = 100
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = True
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~p~Prepare for the touch down... Stay on the runway... Don't cross it... Don't crash!!!. ~g~Hey! I am not a bad pilot. Just enjoy the landing.
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 255
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 255
Objectives[26]positionX = -1630.092
Objectives[26]positionY = -2720.44
Objectives[26]positionZ = 12.94473
Objectives[26]Heading = 5910
Objectives[26]Diameter = 25
Objectives[26]minimum_hight = 50
Objectives[26]maximum_hight = 50
Objectives[26]TriggerDistance = 20
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = True
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~g~See how smooth that was... ~p~That was rough! ~g~Smooth... ~p~Rough! ~y~((  (( PHONE RINGING ))  ))
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 255
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 255
Objectives[27]positionX = -1544.3
Objectives[27]positionY = -3022.588
Objectives[27]positionZ = 12.94922
Objectives[27]Heading = 5910
Objectives[27]Diameter = 25
Objectives[27]minimum_hight = 50
Objectives[27]maximum_hight = 50
Objectives[27]TriggerDistance = 20
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = True
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~y~Hey Danny, all good? ~g~Yes, Mr. Wilson, we landed safely. ~y~Great... Great... I knew I can count on you... ~g~Thank you Mr. Wilson.
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 255
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 255
Objectives[28]positionX = -1276.287
Objectives[28]positionY = -3177.68
Objectives[28]positionZ = 12.94445
Objectives[28]Heading = 5990
Objectives[28]Diameter = 25
Objectives[28]minimum_hight = 50
Objectives[28]maximum_hight = 50
Objectives[28]TriggerDistance = 20
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = True
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = ~y~Now take it to the hanger and rest for the day. You need to fly back tomorrow. I'll send you the hotel booking details.
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 255
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 255
Objectives[29]positionX = -1280.046
Objectives[29]positionY = -3388.958
Objectives[29]positionZ = 12.94515
Objectives[29]Heading = 6275
Objectives[29]Diameter = 25
Objectives[29]minimum_hight = 50
Objectives[29]maximum_hight = 50
Objectives[29]TriggerDistance = 20
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = True
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

